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Minetest forum
Minetest forum











minetest forum
  1. #Minetest forum install#
  2. #Minetest forum update#
  3. #Minetest forum mods#
  4. #Minetest forum code#

  • Add PUT and DELETE request + specific method value to HTTP API (Lejo).
  • content_cao: Support texture animation for upright_sprite (sfan5).
  • Register missing get_texture_mod function (karamel59).
  • Add register_on_chatcommand to SSM and CSM (Elijah Duffy).
  • Add minetest.get_artificial_light and minetest.get_natural_light (HybridDog).
  • #Minetest forum mods#

  • Add a short_description to be used by mods (DS).
  • Add minetest.get_objects_in_area (Elias Fleckenstein).
  • Add on_deactivate callback for luaentities (hecks).
  • Add on_rightclickplayer callback (sorcerykid).
  • Add ability to cancel a minetest.after call after it was started (tenplus1).
  • Add support for showing attached objects whilst in first person mode (Jordach).
  • Add support for custom object crosshair image: object_crosshair.png (LoneWolfHT).
  • Add inventory list styling: spacing, slot size, and noclip (v-rob).
  • Darken tabheader background color (Kezi).
  • Avoid drawing clipped out formspec elements (EvidenceB).
  • Make dropdowns optionally return event based on index, not value (v-rob).
  • Add set_focus to initially focus elements (v-rob).
  • Add gradients and borders to FormSpec boxes (v-rob).
  • Make bgcolor tint button background images (Hugues Ross).
  • Add minimap and compass HUD elements (Pierre-Yves Rollo, Jean-Patrick Guerrero).
  • Add 3d model formspec element (Jean-Patrick Guerrero, SmallJoker, Thomas-S).
  • Add sound effect style option (Pierre-Yves Rollo).
  • Improve layout of main menu 'local' tab (Paramat).
  • Main menu: Add clear button and icon for search input (Andrey).
  • Add open user data button to main menu (rubenwardy).
  • ContentDB: Use icons for buttons (Zughy).
  • ContentDB: Add overwrite dialog when content is already installed (rubenwardy).
  • #Minetest forum update#

    ContentDB: Add dependency resolution, update all, and download queues (rubenwardy).Allow configuring block disk and net compression.Change crosshair when pointing to objects ("X" shape by default) (LoneWolfHT).Disable object selectionboxes by default (LoneWolfHT).Semi-transparent background for nametags (Zughy, rubenwardy).Mapgen Flat: Add caverns, disabled by default (Paramat).Add 'ores' global mapgen flag (Paramat).Freely bindable mouse buttons (only via nf for now: KEY_LBUTTON, KEY_MBUTTON, KEY_RBUTTON) (ANAND, Markus Koch).Make 'place' and 'dig' keys freely configurable (only via nf for now: keymap_place and keymap_dig) (ANAND, Markus Koch).Run the executable found in the bin/ folder.

    #Minetest forum code#

    Submit an issue for anything you’re missing, or get the source code and dig into it yourself.Įxtract the zip package somewhere. The engine is open source and transparently developed.You can find help with any problems on our forums or IRC channels.There are over 1,000 open source mods on our forums which are ready to be used, adapted or learned from.Publish your mods on the forums, and contribute to others’ mods. Use the same Lua API to make mods for any Minetest-based game.No need to worry about tricky voxel rendering or networking instead, write scripts to add items and control game play. Create your own voxel game using our Lua API.

    #Minetest forum install#

    Choose from many different fast map generators included in the engine, or install one as a mod.Not happy with the look of the textures? Change them!.Play by yourself, locally with your friends, or online with dozens of players on a server.You can mine 31,000 blocks down, or build 31,000 blocks up. Just download a game or connect to a server. You could survive in a harsh environment, build creatively, or fight other players.













    Minetest forum